This page includes the settings necessary to get ReGlass working with various games.
|Game||API||Copy Before Clear||Upside Down||Reversed||Logarithmic||Far Importance||Multiplier|
|Cyberpunk 2077||D3D12||Off||0||1||0||0.2 - 1000||0.1 - 200|
|Skylines: Far Importance 800+, Multiplier 1 - 2. Close-ups: Far Importance 0.2 - 0.5, Multiplier 50 - 200.|
|Half-Life 2||D3D9||On||0||0||0||1.0 - 350||1.0|
|Multiplier must be exactly 1.0 or the depth will always be white. Because of this, HL2 has somewhat limited dynamic range. You'll need to compensate for this in HoloPlay or Refract with depthiness.|
|Halo Master Chief Collection||D3D11||Off||0||1||0||0.2 - 400||0.5 - 100|
|Start the game with mods enabled and play in offline mode.|
|Portal 2||D3D9||On||0||0||0||2.0 - 4.5||1.0|
|Multiplier must be exactly 1.0 or the depth will always be white. Far Importance is also limited in range. You'll need to compensate for this in HoloPlay or Refract with depthiness.|
API is selected during ReShade installation for the game. ReShade won’t always ask for this so if you don’t see it during installation you can ignore this column.
Copy Before Clear
Copy Before Clear is set on the the last tab in ReShade. This tab will have the same name as the API (for example D3D9, D3D11, etc.)
Upside Down, Reversed, Logarithmic
To change Upside Down, Reversed or Logarithmic, click Edit global preprocessor definitions,
then use the popup to set these values.